You can then use these additional actions to work towards another execution and, if you’re really good at it, you can keep stringing them together. After downing an enemy, you’re able to approach said enemy and execute them, which grants one extra action for every other friendly unit. Just looking at a couple of the core gameplay mechanics really highlight that level of depth too.
Fun combat that actually has weight behind it, level layouts that give the payer plenty of approaches to choose from, and a nice strategic layer of depth to top it all off. It’s got pretty much all the boxes checked there. This is not a franchise I expected would ever touch the genre (let alone do a great job at it), but here we have not only an excellent addition to the series, but an excellent turn-based tactics game on its own.
As a fan of genre, I gotta hand it to Gears Tactics.